Everyone's favorite obsessive retro site recently published my review/analysis of Technosoft's Blast Wind. You can check it out here.
Some highlights:
- Blast Wind's arcade origins and the mysterious Inazuma Saber.
- Working Design's plans for Technosoft's Saturn library.
- Why Blast Wind never interested Thunder Force fans.
- How to play Blast Wind "properly".
3 comments:
Really good article, except one thing: just how important scoring is.
The problem is that most Technosoft games are horribly busted when it comes to actual gameplay; there's nothing "rich" about a game you can milk into pointless. The only games that don't do this are Hyper Duel (arcade game), the absurdly easy Thunder Force AC (arcade port), and maybe Thunder Force II (a game noone even likes and noone has even looked into enough). So, yeah, fusing an actually well-made game with a supercharged one like Blast Wind does is really important to consider.
The common complaint over graphics absolutely mystifies me. Spritework like this normally would (and is) considered top of its class, yet many people say the exact opposite about Blast Wind. It really does give me the impression that most people's opinions stem from one individual who started a bandwagon.
Blast Wind and Hyper Duel are easily Technosoft's best games, simply because they took the time to make sure the games worked properly! It's a lot like how most Compile games are busted garbage, but along comes Mahou Daisakusen and Soukyugurentai to fix everything (Zanac Neo is a special case).
*Really good article, especially by HG101's horrible standards
*pointlessness
Right, I totally forgot. Other than the above, Kyō's name should have an ō in it, and I don't understand why you changed Forn to "Faun". I sorta understand why you changed Noa, but I think you should use what's written anyway.
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